Built Environment
Transforming Accessibility
Capturing Library Spaces with 3D Scanning Technology.
Challenge
Enabling neurodivergent students to remotely access and explore library spaces within the University of Bristol presented unique challenges. Traditional methods like 360° and standard photography lacked the interactivity and accessibility required to address diverse needs effectively.
Solution
Through advanced Trimble X9 LiDAR scanning and gaussian splatting technology, comprehensive building scans of the library spaces were conducted. The collected data was processed to create immersive virtual tours that offered fully deployable, interactive environments accessible remotely.
Outcome
The project successfully delivered a cutting-edge solution that set a new standard for remote accessibility in educational spaces. It empowered neurodivergent students by providing a seamless and immersive way to engage with library environments, showcasing how innovation can overcome accessibility limitations.
“Amy’s ability to capture building scans and translate them into interactive virtual tours has transformed how we approach accessibility for neurodivergent students. Through her expertise in emerging technology, she delivered a creative solution that made remote exploration of library spaces not just possible, but remarkably engaging and user-friendly”
Copyright: University of Bristol
STUDIOTEC
Reconstructing Historical Film Studios Through Evidence-Based VR
Challenge
The three-year EU-funded STUDIOTEC VR project required comprehensive reconstruction of 1930s-1960s film studios using historical data, creating immersive VR experience authentically bringing spaces to life. Extensive research into period-accurate details was demanded whilst developing technically sophisticated VR application meeting academic rigour and user experience standards.
Solution
Comprehensive research, concept design, and 3D reconstruction was undertaken using 3ds Max with V-Ray and 360 photography. Assets were optimised using Sketchfab and Blender before Unreal Engine 4.26 integration implementing real-time interactive capabilities and VR functionality. GitHub provided version control. Comprehensive documentation was maintained throughout the three-year cycle, culminating in detailed lab book.
Outcome
STUDIOTEC VR successfully brought historically significant film studio spaces to life through meticulous research and technical execution. The immersive experience enabled exploration of authentic 1930s-1960s reconstructions, preserving cultural heritage digitally.
Copyright: University of Bristol
Real Time Arch Viz
Interactive Walkthroughs & VR Experiences
Copyright: Whiley & Co
Brewhouse Office Interior
Evaluating Modern Office Design Through 3D Visualisation
Challenge
The challenge was creating detailed architectural visualisation that would effectively communicate spatial design and interior concepts whilst also exploring Unity’s Universal Render Pipeline workflow across multiple deployment platform
Solution
A complete interactive office environment was designed and visualised, developing detailed 3D models that explored contemporary workplace concepts including spatial layout, material selections, and interior design elements. The project was then converted into multiple Unity formats to evaluate deployment capabilities: PCVR with XR Interaction Toolkit features, Mobile VR as optimised .apk, and Interactive Windows .exe with animated camera paths.
Outcome
The project successfully delivered comprehensive office design visualisation through high-quality 3D rendering. The subsequent Unity conversion validated cross-platform deployment capabilities, showcasing adaptability to emerging technologies and establishing workflows that bridged traditional architectural visualisation with real-time interactive experiences.
Copyright: Oakwood Agency
Mercedes-Benz World
Visualising a Multi-Day Conference Through Real-Time Interactive Technology
Challenge
The Maritime & Marine conference at Mercedes-Benz World entailed pre-visualisation of branded exhibition spaces, presentation areas, and the AMG Performance Centre for 112 senior executives, ensuring optimal positioning of communications throughout the facility.
Solution
Interior spaces were modelled from site survey photography and CAD plans. The 3ds Max model was imported into Twinmotion for photorealistic renders and video flythroughs, tested in VR, then converted to Unreal Engine for real-time interactive elements enabling dynamic stakeholder refinement.
Outcome
The visualisation package provided unprecedented planning clarity, reducing setup time and eliminating positioning errors. The real-time capabilities allowed iterative refinement, establishing a workflow utilised across subsequent projects.
Copyright: Oakwood Agency
Finzels Reach
3D Design Concepts & Interactive 360 Tours for Design Communication
Challenge
The brief called for developing multiple office layout concepts with effective communication to stakeholders and clients. The challenge was creating comprehensive 3D design visualisations for several office configurations whilst exploring how low-cost VR devices such as Google Cardboard could enhance design presentation and client engagement beyond traditional static renders.
Solution
Several office layout concepts were developed through detailed 3D design and visualisation work. Panoramic images were rendered from the 3D environments, which were then translated into photospheres and embedded into interactive panoramic tour. The immersive walkthrough incorporated VR controllers, clickable splash screens, floor plans, high-resolution static images, web links, and videos, creating comprehensive design presentation package.
Outcome
The project successfully demonstrated multiple office design concepts through high-quality 3D visualisation whilst proving low-cost VR devices’ potential for enhancing design communication. The comprehensive interactive panoramic tour provided clients with engaging presentation tool that improved spatial understanding, establishing accessible workflow for immersive design visualisation.
Copyright: Oakwood Agency
Public Spaces
Commercial Interior Visualisations.
Challenge
Brintons required contemporary space visualisations for their 118-page 'Public Spaces' brochure showcasing various carpet ranges and flooring. The challenge was creating commercial interior environments based on agreed mood boards for venues such as stadia, airports, and convention centres that would effectively highlight product ranges.
Solution
Contemporary spaces were visualised and rendered using 3ds Max and V-Ray based on client-agreed mood boards. Environments were created representing commercial interiors including stadia, airports, and convention centres. These were desaturated to showcase various carpet ranges and flooring.
Outcome
The visualisation series successfully demonstrated Brintons' carpet and flooring products in aspirational commercial contexts. The desaturation technique effectively focused attention on product whilst maintaining environmental realism, providing comprehensive visual content for the major brochure campaign.
Copyright: Oakwood Agency
EauZone
Replacing Traditional Photography with CGI for Product Catalogues
Challenge
Matki required cost-effective alternatives to traditional photography for their brochure featuring set designs and products. Later catalogues demanded complete replacement of photography with CGI whilst maintaining photorealistic quality, necessitating an interactive walkthrough of the main scene.
Solution
CAD data of products was used in various scenes rendered in 3ds Max using photorealistic techniques as cost alternative to film studio photography. For later catalogues, photography was completely replaced with CGI. An interactive walkthrough was produced using the Datasmith FBX exporter, Unreal Studio, and V-Ray plugin, successfully translating rendering quality between packages and outputting PC .EXE.
Outcome
The project successfully demonstrated CGI as viable replacement for traditional product photography, significantly reducing costs whilst maintaining photorealistic quality. The interactive walkthrough provided engaging product presentation beyond static imagery, establishing new workflow for product catalogue development.
Copyright: Oakwood Agency
UK HQ
Refurbishing Corporate Headquarters with Themed Brand Spaces
Challenge
Refurbishment of client-facing areas including reception, showroom, and upstairs offices of Mattel UK. The brief demanded creating distinct themed environments for Barbie, Max Steel, Hot Wheels, and Games brands, whilst representing Mattel's brand diversity through a rainbow colour theme in upstairs offices.
Solution
The reception was stripped to minimalist space with informal meeting area outside the showroom maximising hospitality and product display. Barbie themed shop front was created with additional meeting rooms themed Max Steel, Hot Wheels, and New York loft space for Games brands. Upstairs offices featured rainbow colour theme representing brand diversity. Interior spaces were surveyed, detailed, rendered, and walk-through animation was presented.
Outcome
The refurbishment successfully created cohesive headquarters environment celebrating Mattel's diverse brand portfolio. The themed spaces provided engaging client-facing areas and the comprehensive visualisation and animation enabled confident stakeholder approval for implementation.