Immersive Blog

Walkthrough & Interactions with Unity & 3ds Max - Part II

Continuation of the work undertaken with the Brewhouse Office Interior Scene. Fixtures and fittings have been aded in 3ds Max and a VRay scene rendered for comparison. Two Unity files have been created, one that contains baked RT lighting and features an animated camera path with locator map along with accompanying executable file with a First Person Controller for full interactivity. The second scene has been prepared for PCVR (via the Oculus link) and provides locomotion, UI and grabables by making use of the XR Interaction Toolkit.