Digital Learning

 
 
 

Virtual Museum, The Uncertain Space

Virtual museum with artifacts from The University of Bristol’s library collections created in Unity using 3D modelling, 3D scanning and photogrammetry. Category: Educational Virtual Museum Experience. Software: Unity, 3D Content Creation. Click here for more info: The Uncertain Space.

 

Kings Weston Roman Villa, Bristol Museum

This recreation is a collaboration between the University of Bristol and Bristol City Museums. Based on archaeological evidence, it features the 3rd century Kings Weston Villa, found in Bristol, UK. The villa is notable for its beautiful mosaics and largely intact water heating system. Software: Unity, 3D Content Creation. Click here for more info: Kings Weston Roman Villa

 

Digital Learning Experience, The University of Bristol

Digital learning project inspired by the Bristol University campus virtual tour. I investigated how the tour could be enhanced by creating an iPad and desktop learning scenarios utilising 360 panoramic photography and Storyline 360. Category: Digital Learning Experience. Software: Photo Affinity, Articulate Storyline 360. Click here for more info: Onboarding Tutorial.

 

STUDIOTEC VR, University of Bristol

3 year EU funded project recreating film studios from the 1930-60s using 3D modelling and historical data to develop a VR experience to help bring these spaces back to life. STUDIOTEC VR was made in Unreal Engine 4.26 and a lab book, containing all development notes, can be viewed here. Category: Educational Virtual Heritage Experience. Software: 3ds Max(VRay), Sketchfab, Blender, Unreal, GitHub, Twinmotion, Spatial, Photoshop, Illustrator, Premiere Pro, Photo Affinity. Copyright: The University of Bristol.

 

STUDIOTEC VRUX, University of Bristol

UCD & UX Design Process. Started by creating personas and scenarios to help understand the user and what challenges the might have whilst using the experience. Then began initial user testing and used the observations and feedback to list goals, create an affinity diagram and develop a user flow map. Applied these findings to the development of consistent UI (via a style sheet), a main menu system (via prototyping using Adobe XD) and the creation onboarding tutorials (via a series of videos recorded from the VR headset using Adobe Premiere Pro). Further revisions were made to the onboarding section after a secondary user testing. Category: Educational Virtual Heritage Experience. Software: Photoshop, Illustrator, Figma, XD, Draft XR. Click here for more info: RH Main Menu.

 

XR Strategy, Lloyds Banking Group

Working with the Digital Learning Design & Innovation team at LBG to develop an immersive learning strategy for soft skills training based on the VR training solutions developed by Make Real. LBG wanted to be able to create content inhouse and workflows were proposed for use of the different type of immersive technologies, one of which was to make use of 360 filming and VR authoring tools such as WondaSpaces VR, Cenario VR & Viar 360. Implementation of the XR strategy across the group was considered and VR kiosk solutions for 600+ sites, VR custom booths for training centres and a VR training hub at the main sites were proposed. During the initial weeks of Covid-19 pandemic LBG also explored the potential of remote working in VR using platforms such as Altspace, Hubs & Spatial. Category: Digital Learning & XR Strategy. Software: Unity, Authoring Tools. Copyright: Lloyds Banking Group.

 

The Art of Shadows, UWE + Ultraleap

Cast as a great storyteller who wishes to learn the ancient traditions of hand shadow puppetry and under the tutelage of the shadow master, you use your own hands to grasp the basics of shadow play, create a magical realm that you can reach out and touch. The brief was to prototype an instructional storytelling experience for VR utilising visual, audio and haptic stimuli. The VR setup comprises two environments: outer, where the performance is staged and inner, a creation stage for constructing the story. The participant is centred in the space to allow the shadow world to build around them. The prototype was made in Unity and integral to it was the recognition of gestures. Hand shapes were designed for the Butterfly, Tree and Flower and each is tracked in Unity using detector logic. To demonstrate the haptics, focus was on the Butterfly and what landing on a finger would feel like. Category: Instructional Design. Software: Unity, Ultraleap SDK, 3ds Max. Click here for more info: The Art of Shadows

 

Sales Demonstrator, Castrol

Augmented Reality (AR) demo that explains the benefits of several friction modifiers in transmission fluid and the protection level of a car component through its lifecycle. The demo is designed to represent a clutch - when the discs are pressed together the colour changes as mileage increases. The AR demo allows the demonstrator to place the unit onto a surface, press the plunger to change the colour and a UI overlay displays the speedometer counter. The unit was designed and modelled using 3D software, and the interactive elements and iOS AR deployment were developed in the Unreal game engine. Category: Instructional Design/ AR Product Demo. Software: Unreal, ARKit. Copyright: Oakwood Agency.

 

Production 4.0, Weatherford

Development of a product video to explain the Production 4.0 ‘Integrated Performance Platform’. Key benefits were identified and simplified into statements that could be translated into the video. A concept was developed to highlight the products that would benefit from use of the technology and showcase the way that the software solution controls the management of data through automation and real-time optimisation. Category: Technical Product Video. Software: 3ds Max, Photoshop, Indesign, After Effects. Click here for more info: Production 4.0 Library & ForeSite 4.0.