Virtual museum with artifacts from The University of Bristol’s library collections created in Unity using 3D modelling, 3D scanning and photogrammetry. Category: Educational Virtual Museum Experience.Software: Unity, 3D Content Creation. Click here for more info:The Uncertain Space.
The Uncertain Space
Digital Learning Experience, The University of Bristol
Digital learning project inspired by the Bristol University campus virtual tour. I investigated how the tour could be enhanced by creating an iPad and desktop learning scenarios utilising 360 panoramic photography and Storyline 360. Category: Digital Learning Experience.Software: Photo Affinity, Articulate Storyline 360. Click here for more info:Onboarding Tutorial.
Articulate Virtual Tour
XR Strategy, Lloyds Banking Group
Working with the Digital Learning Design & Innovation team at LBG to develop an immersive learning strategy for soft skills training based on the VR training solutions developed by Make Real. LBG wanted to be able to create content inhouse and workflows were proposed for use of the different type of immersive technologies, one of which was to make use of 360 filming and VR authoring tools such as WondaSpaces VR, Cenario VR & Viar 360. Implementation of the XR strategy across the group was considered and VR kiosk solutions for 600+ sites, VR custom booths for training centres and a VR training hub at the main sites were proposed. During the initial weeks of Covid-19 pandemic LBG also explored the potential of remote working in VR using platforms such as Altspace, Hubs & Spatial. Category: Digital Learning & XR Strategy.Software: Unity, Authoring Tools. Copyright: Lloyds Banking Group.
XR Learning Strategy for Lloyds Banking Group
STUDIOTEC VR, University of Bristol
3 year EU funded project recreating film studios from the 1930-60s using 3D modelling and historical data to develop a VR experience to help bring these spaces back to life. STUDIOTEC VR was made in Unreal Engine 4.26 and a lab book, containing all development notes, can be viewed here. Category: Educational Virtual Heritage Experience. Software: 3ds Max(VRay), Sketchfab, Blender, Unreal, GitHub, Twinmotion, Spatial, Photoshop, Illustrator, Premiere Pro, Photo Affinity. Copyright: The University of Bristol.
Sales Demonstrator, Castrol
Augmented Reality (AR) demo that explains the benefits of several friction modifiers in transmission fluid and the protection level of a car component through its lifecycle. The demo is designed to represent a clutch - when the discs are pressed together the colour changes as mileage increases. The AR demo allows the demonstrator to place the unit onto a surface, press the plunger to change the colour and a UI overlay displays the speedometer counter. The unit was designed and modelled using 3D software, and the interactive elements and iOS AR deployment were developed in the Unreal game engine. Category: Instructional Design/ AR Product Demo.Software: Unreal, ARKit. Copyright:Oakwood Agency.
Production 4.0, Weatherford
Development of a product video to explain the Production 4.0 ‘Integrated Performance Platform’. Key benefits were identified and simplified into statements that could be translated into the video. A concept was developed to highlight the products that would benefit from use of the technology and showcase the way that the software solution controls the management of data through automation and real-time optimisation. Category: Technical Product Video. Software: 3ds Max, Photoshop, Indesign, After Effects. Click here for more info:Production 4.0 Library & ForeSite 4.0.