Digital Learning
With a deep foundation in virtual and extended realities, I design and deliver transformative learning experiences that blend instructional design, gamification, and interactive 3D content. My work spans technical product visualisation, animated storytelling, and immersive simulations - each crafted to engage users and enhance understanding. I collaborate closely with educational insititutions to integrate XR into teaching, training, and public engagement, ensuring every solution is pedagogically sound, visually compelling, and technically robust. Examples of my work are shown below.
Work
Virtual Museum
The Uncertain Space is the University of Bristol’s pioneering virtual museum - a museum first and virtual second. Developed in Unity and underpinned by technologies like 3D modelling, photogrammetry, and 3D scanning, the project showcases digital representations of artefacts drawn from across the university’s rich library and special collections. It brings together diverse materials into a unified, interactive environment designed to be explored on screen much like a physical exhibition space.
Role: 3D Asset Creation, 3D Scanning & Photogrammetry, XR Development. Software: 3ds Max, Unity, Adobe CS, Reality Capture, Agisoft Metashape, Artec Studio, RealWorks. Platforms: WebGL, PC, VR (Meta Quest 2/3).
Completed 2024, Copyright University of Bristol, Click Here.
Digital Learning Experience
Digital learning project for the University of Bristol inspired by the existing campus virtual tour. I investigated how the tour could be enhanced by creating an iPad and desktop learning scenarios utilising 360 panoramic photography and Storyline 360.
Role: Learning Design, UX, 360 Photography, Storyline Development. Hardware: GoPro 360 Max. Software: Photo Affinity, Articulate Storyline 360. Platforms: Online & Mobile.
Completed 2024, Copyright University of Bristol. Click Here.
STUDIOTEC VR
Educational virtual heritage experience created to allow users to step into the cinema to see how some of the most well-known films of the 1930-60s were made in film studios of the time, and discover how the architecture; creativity; politics & economics; and labour relations differed in each country.
Role: Concept, 3D Asset Creation, XR Development, Build, Demonstrations. Software: 3ds Max(VRay), Sketchfab, Blender, Unreal, GitHub, Twinmotion, Spatial, Photoshop, Illustrator, Premiere Pro, Affinity, Figma, XD, Draft XR. Platform: PCVR (Meta Quest 2/3).
Completed 2024, Copyright University of Bristol.
XR Learning Strategy
Working with the Digital Learning Design & Innovation team at Lloyds Banking Group to develop an immersive learning strategy for soft skills training based on the VR training solutions developed by Make Real. LBG wanted to be able to create content inhouse and workflows were proposed for use of the different type of immersive technologies, one of which was to make use of 360 filming and VR authoring tools such as WondaSpaces VR, Cenario VR & Viar 360. Implementation of the XR strategy across the group was considered and VR kiosk solutions for 600+ sites, VR custom booths for training centres and a VR training hub at the main sites were proposed. During the initial weeks of Covid-19 pandemic LBG also explored the potential of remote working in VR using platforms such as Altspace, Hubs & Spatial.
Role: XR Research & XR Strategy. Software: Unity, Authoring Tools. Platforms: WebXR, VR, AR, Mobile.
Completed 2020, Copyright Lloyds Banking Group.
The Art of Shadows VR
The participant is cast as a great storyteller who wishes to learn the ancient traditions of hand shadow puppetry using their own hands in a multisensory magical realm. A working prototype was developed in conjuction with Ultraleap utilising their software kit by combining visual, audio and haptic stimuli.
Role: Concept Design, Project Management, Real-Time Interactive, XR Development, XR Prototyping, Research Paper. Hardware: Stratos Explore & Leap Motion. Software: Ultraleap SDK, Unity, Sourcetree (Bitbucket), Photoshop, Illustrator, Quill, Medium. Platform: VR (Meta Quest 1).
Completed 2020, Copyright UWE. Click Here.
Sales Demonstrator
Augmented Reality (AR) demo that explains the benefits of several friction modifiers in transmission fluid and the protection level of a car component through its lifecycle. The demo is designed to represent a clutch - when the discs are pressed together the colour changes as mileage increases. The AR demo allows the demonstrator to place the unit onto a surface, press the plunger to change the colour and a UI overlay displays the speedometer counter. The unit was designed and modelled using 3D software, and the interactive elements and iOS AR deployment were developed in the Unreal game engine.
Role: Concept, 3D Design, Instructional Design, AR Development. Software: 3ds Max, Unreal, ARKit. Platform: iOS.
Completed 2019, Copyright Oakwood Agency.
Production 4.0
Development of a product video to explain the Weatherford Production 4.0 ‘Integrated Performance Platform’. Key benefits were identified and simplified into statements that could be translated into the video. A concept was developed to highlight the products that would benefit from use of the technology and showcase the way that the software solution controls the management of data through automation and real-time optimisation.
Role: Concept, 3D Animations, Technical Product Video. Software: 3ds Max, Photoshop, Indesign, After Effects. Platform: Video
Completed 2019, Copyright Oakwood Agency. Click Here: Production 4.0 Library & ForeSite 4.0.